Score0
Level1
Lives
Visit every tile · balance the math tiles
Clear the pyramid

Settings

Difficulty
EASY
NORMAL
HARD
Sky
NIGHT
DUSK
DAY
Enemy speed1.0×
Target hints
ON
OFF

MATHBERT

hop the pyramid · balance every math tile to zero
1 · HOP
Land on every tile, Q*bert-style, to light it up.
↖↗−1 ↙↘+1
2 · BALANCE
Orange tiles hold a value. Hop up −1, down +1 → reach 0.
3 · DODGE
Red balls tumble down; a snake hatches up top and chases.

Clear every tile and zero every math tile to finish the level. Knock a value past zero and it goes unbalanced — hop the other way to fix it.

Keys — NE · NW · SE · SW  (or WASD) · P pause