MATH★BERT
hop the pyramid · balance every math tile to zero
1 · HOP
Land on every tile, Q*bert-style, to light it up.
↖↗−1
↙↘+1
2 · BALANCE
Orange tiles hold a value. Hop up −1, down +1 → reach 0.
3 · DODGE
Red balls tumble down; a snake hatches up top and chases.
Clear every tile and zero every math tile to finish the level. Knock a value past zero and it goes unbalanced — hop the other way to fix it.
Keys — ↑ NE · ← NW · → SE · ↓ SW (or WASD) · P pause